Learning from the Gamification of Theater

In light of my work on San Francisco’s own immersive theater piece, “The Speakeasy”, this article really struck my fancy. It analyzes different styles of immersive theater, from “Sleep No More” style open-world productions to more directed on-rails style productions.

I’m in the beginning stages of developing a piece of immersive theater; I imagine that I’m not alone. I look at the droves of people playing ‘Sleep No More’ and wonder if there is a better experience to be had for the audience. The answer might lie in the audience size—an open-world theater performance could be enjoyable to everyone with only a fraction of the current ‘Sleep No More’ attendees. It might be in removing the anonymity granted by the masks, or setting the performance on-rails to control all of the variables. The combination of games and theater is too full of new possibilities to not explore it more. I’m interested in an exploration that respects the artistic experience as much as the gameplay involved.

Very much worth reading!

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